Book Image

Swift Cookbook. - Second Edition

By : Keith Moon, Chris Barker
Book Image

Swift Cookbook. - Second Edition

By: Keith Moon, Chris Barker

Overview of this book

Swift is an exciting, multi-platform, general-purpose programming language, and with this book, you'll explore the features of its latest version, Swift 5.3. The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You’ll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You’ll also get to grips with the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you’ve learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3 using SwiftUI and Combine to build adaptive and reactive applications, and find out how to use Swift to build and integrate machine learning models along with Apple’s Vision Framework. By the end of this Swift book, you'll have discovered solutions to boost your productivity while developing code using Swift 5.3.
Table of Contents (14 chapters)
12
About Packt

Handling errors with try, throw, do, and catch

Errors happen during programming. These errors may be due to your own code behaving in unexpected ways, or due to unexpected information or behavior from external systems. When these errors happen, it's important to handle them appropriately. Good error handling can separate a good app from a great app.

Swift provides a deliberate and flexible pattern for handling errors, allowing specific errors to be cascaded through a complex system.

In this recipe, we will discover how to define errors, and throw them when necessary.

How to do it...

To examine error handling, we will model a process that can go wrong, and for me, that is cooking a meal:

  1. First, let's define the steps involved in cooking a meal as states that the meal will transition through:
enum MealState { 
case initial
case buyIngredients
case prepareIngredients
case cook
case plateUp
case serve
}
  1. Create an object to represent the meal we will be...