Book Image

Swift Cookbook. - Second Edition

By : Keith Moon, Chris Barker
Book Image

Swift Cookbook. - Second Edition

By: Keith Moon, Chris Barker

Overview of this book

Swift is an exciting, multi-platform, general-purpose programming language, and with this book, you'll explore the features of its latest version, Swift 5.3. The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You’ll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You’ll also get to grips with the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you’ve learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3 using SwiftUI and Combine to build adaptive and reactive applications, and find out how to use Swift to build and integrate machine learning models along with Apple’s Vision Framework. By the end of this Swift book, you'll have discovered solutions to boost your productivity while developing code using Swift 5.3.
Table of Contents (14 chapters)
12
About Packt
Swift Playgrounds

Throughout this book, we have been using Swift Playgrounds to work through code examples as we explore the Swift language. Playgrounds are great for this use case, as they allow you to explore code and framework APIs without needing the infrastructure of an iOS, macOS, or tvOS app to execute the code.

Their features go beyond how we have used them so far in this book, and in this chapter, we will explore some of those features, from using additional code and resources to creating fully interactive experiences.

In this chapter, we will cover the following recipes:

  • Using Swift Playgrounds for UI
  • Importing resources into playgrounds
  • Importing code into playgrounds
  • Multi-page playgrounds
  • Using Swift Playgrounds on iPadOS