Book Image

Swift Cookbook. - Second Edition

By : Keith Moon, Chris Barker
Book Image

Swift Cookbook. - Second Edition

By: Keith Moon, Chris Barker

Overview of this book

Swift is an exciting, multi-platform, general-purpose programming language, and with this book, you'll explore the features of its latest version, Swift 5.3. The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You’ll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You’ll also get to grips with the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you’ve learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3 using SwiftUI and Combine to build adaptive and reactive applications, and find out how to use Swift to build and integrate machine learning models along with Apple’s Vision Framework. By the end of this Swift book, you'll have discovered solutions to boost your productivity while developing code using Swift 5.3.
Table of Contents (14 chapters)
12
About Packt

Using Swift Playgrounds on iPadOS

In 2016, Apple released an iPad-only app called Swift Playgrounds. Taken from the success of Playgrounds from Xcode, Swift Playgrounds for iPadOS went a step further and added an additional educational element to the app. In 2020, Apple also released a version for macOS, opening the doors for educational purposes and to those starting out who may feel a little intimidated by the Xcode IDE.

In this recipe, we'll take a look at how we can more easily replicate a recipe similar to that from Chapter 6, Building iOS Apps with Swift, straight on our iPad.

Getting ready

For this recipe, you'll need either an iPad running iOS 14.0 in order to download Swift Playgrounds from the App Store or alternatively, you can download the macOS version from the Mac App Store and follow along with this recipe too.

How to do it...

  1. We'll start by launching the Swift Playgrounds app from your device. You should be presented with the following:
Figure 7.16 &...