Book Image

SwiftUI Projects

By : Craig Clayton
Book Image

SwiftUI Projects

By: Craig Clayton

Overview of this book

Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift. This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, you’ll gradually delve into building these projects. You’ll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, you’ll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project. By the end of the book, you’ll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer.
Table of Contents (13 chapters)


We now need to get the roster up and running; it will start to come together fairly easily as some of the components were used in the dashboard as well. Let's get the roster done next but before we do that, let's look at the design spec and see exactly what we need to do:

Figure 10.29

We only need to build out the header for this section because we already created the cards for the dashboard.

The header has a 3D stacking effect with team stats under the starting five. The starting five will always be centered, as will the stats, and when the screen gets smaller, the stats will scroll.

Looking at this design, we can break up the header into two pieces: the header (which contains the starting five) and the stats section, which scrolls. Let's start with the header part first.


Let's get started by opening RosterHeaderView first.

In the design, we see that the players' heads peek over the rounded...