Book Image

SwiftUI Projects

By : Craig Clayton
Book Image

SwiftUI Projects

By: Craig Clayton

Overview of this book

Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift. This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, you’ll gradually delve into building these projects. You’ll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, you’ll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project. By the end of the book, you’ll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer.
Table of Contents (13 chapters)

Game detail challenge

Well, we are now at the point where we have gone back and forth between you following along with me and you designing on your own. You have a big challenge now – to work on an entire view on your own. You'll get to use the design specs in the project file. You have everything you need to get it done. If you get stuck, you can find the files you need in the challenge folder in challenge 4.