Book Image

SwiftUI Projects

By : Craig Clayton
Book Image

SwiftUI Projects

By: Craig Clayton

Overview of this book

Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift. This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, you’ll gradually delve into building these projects. You’ll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, you’ll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project. By the end of the book, you’ll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer.
Table of Contents (13 chapters)

Using Swift previews

We covered this in the last chapter, but before we write any SwiftUI code, we will look at a SwiftUI file. Open BarChartView and you'll see our struct view, which we looked at in the previous chapter. If you scroll to the bottom, you will see static var previews. Previews are used to preview our design without having to launch the simulator. You should see a blank space to the right of your code, and at the top of this, you will see a button named Resume:

Figure 2.5

Figure 2.5

Click Resume, and you will see the preview appear:

Figure 2.6

Figure 2.6

Let's move on to building some charts.