Book Image

SwiftUI Projects

By : Craig Clayton
Book Image

SwiftUI Projects

By: Craig Clayton

Overview of this book

Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift. This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, you’ll gradually delve into building these projects. You’ll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, you’ll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project. By the end of the book, you’ll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer.
Table of Contents (13 chapters)

Building our watch UI

As we start to build our first SwiftUI app together, we will stick to the same format in each app we make. We'll work with the design first and then go back and add the data. Our app, in this chapter, uses a property list (.plist) for the data. We'll cover this once we get to it, but for now, let's look at our design. We have our menu, draft by round, and the draft card details from left to right:

Figure 3.1

Figure 3.1

One thing that is different about this book is we will be working with design specs. SwiftUI is excellent for prototyping apps. We can build out the app before we add any real data. To me, this is massive, and something I love about SwiftUI. I also feel some developers may not have a ton of experience working with a designer, so I wanted to give my apps a more accurate look and feel.

In this chapter, we will work together with the design specs. I have included different screenshots for you to point out features...