Book Image

SwiftUI Projects

By : Craig Clayton
Book Image

SwiftUI Projects

By: Craig Clayton

Overview of this book

Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift. This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, you’ll gradually delve into building these projects. You’ll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, you’ll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project. By the end of the book, you’ll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer.
Table of Contents (13 chapters)

Adding our card contents

We are going to create the draft card next. The card has a lot of code, so we will break it up into small chunks. We will work backward and build each element; then, we will bring it all together. In this section, we will be writing a lot before we see the code compile. Be patient in this section, and I will let you know when we should see something in Swift Previews. Let's create the top of our card first.

Adding the top of the card

We work on the top of the card first by replacing // Add next step here with the following code:

var topCard: some View {
    HStack {
        Image("pelicans").frame(height: 56)
        Text(String(format: "%02d", 1))
            .custom(font: .bold, size: 50)