Book Image

SwiftUI Projects

By : Craig Clayton
Book Image

SwiftUI Projects

By: Craig Clayton

Overview of this book

Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift. This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, you’ll gradually delve into building these projects. You’ll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, you’ll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project. By the end of the book, you’ll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer.
Table of Contents (13 chapters)

Understanding our App design

In this chapter, we are going to be building a financial app. In the next chapter, we will work on the data side of this app. Let's take a look at the app design we will be working on in this chapter:

Figure 6.1

In this design, we have three main screens that we are going to design. We have an account list screen, an account home screen, and a create account screen. The account home screen will display slightly different data depending on the account type. When the app launches, we will check to see if we have any accounts, and if not, we will show the create account screen instead of the list screen. We will worry about this logic later; we will get started by designing the home screen.