Book Image

AndEngine for Android Game Development Cookbook

By : JAYME SCHROEDER, Brian Boyles
Book Image

AndEngine for Android Game Development Cookbook

By: JAYME SCHROEDER, Brian Boyles

Overview of this book

AndEngine is a broad 2D game engine which allows game developers, both experienced and inexperienced, to develop games for the Android platform with ease. Don't be fooled by the simplicity, though. As easy as it is to “pick up and go,” AndEngine includes enough functionality to bring any type of 2D game world to life.The "AndEngine for Android Game Development Cookbook" contains all of the necessary information and examples in order to build the games as you imagine them. The book's recipes will walk you through the various aspects of game design with AndEngine and provides detailed instructions on how to achieve some of the most desirable effects for your games.The "AndEngine for Android Game Development Cookbook" begins with detailed information on some of the more useful structuring techniques in game design and general aspects of resource management. Continuing on, the book will begin to discuss AndEngine entities, including sprites, text, meshes, and more. Everything from positioning, to modifiers, and even tips on improving entity functionality with raw OpenGL capabilities. From here on, everything from applying physics to your game, working with multi-touch events and gestures, game optimization, and even an overview of the various AndEngine extensions will be covered.The book has a widerange of recipes, from saving and loading game data, applying parallax backgrounds to create a seemingly 3D world, relying on touch events to zoom the game camera, taking screen-shots of the device's screen, and performance optimization using object pools. If physics-based games are more interesting to you, there's also a list of recipes ranging from controlling the world forces and calculating forces applied to bodies, creating destructible objects, and even creating rag-dolls.Pong styled games were fun 35 years ago, but it is time to take your game to the next level with the AndEngine for Android Game Development Cookbook.
Table of Contents (18 chapters)
AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Ignoring entity updates


One of the most important rules for game development when it comes to optimizing a game is, don't do work that does not need to be done!. In this recipe, we're going to talk about how we can use the setIgnoreUpdate() method on our entities in order to restrict the update thread to only update what should be updated, rather than constantly updating all of our entities whether we're using them or not.

How to do it…

The following setIgnoreUpdate(boolean) methods allow us to control which entities will be updated via the engine's update thread:

Entity entity = new Entity();
        
// Ignore updates for this entity
entity.setIgnoreUpdate(true);
        
// Allow this entity to continue updating
entity.setIgnoreUpdate(false);

How it works…

As we've discussed in the previous chapters, each child's onUpdate() method is called via its parent. The engine first updates, calling the update method for the main Scene object. The scene then proceeds to call all of the update methods...