Book Image

Creating Mobile Apps with Appcelerator Titanium

By : Christian Brousseau
Book Image

Creating Mobile Apps with Appcelerator Titanium

By: Christian Brousseau

Overview of this book

Smartphones and tablets have really changed the technological landscape over the last 3-4 years. Much like the web did in the last decade, these powerful tools have changed the way people communicate and access information. Such a wide market creates opportunities for developers who have the skills to develop mobile applications. "Creating Mobile Apps with Appcelerator Titanium" is a practical, step-by-step guide to building iPhone, iPad, and Android applications using JavaScript. This book will give you a solid grounding of the dos and don'ts of mobile development and also covers a lot of the functionalities offered by the Titanium platform. This book begins with a look at what the Titanium platform has to offer. By taking you through clear tutorials on developing each application step-by-step, it helps you to apply your newly acquired knowledge afterwards. The difficulty level gradually increases along the course of the book. Each application from this book covers different aspects of mobile development. Every chapter starts by defining the application's features as well as the user interface structure. Every single code section is then explained and put into context allowing you to gain a clear understanding of their purpose and functionality. The book takes a “small milestone” approach, allowing you to actually run the application and see the progression. Every step is accompanied by many screenshots so you can see the expected result on screen. You will learn everything you need to know to develop your very own mobile applications. The book takes a laid-back approach to Titanium development and provides information in a way designed to never overwhelm the reader with information and also uses clear diagrams, screenshots, and tips throughout.
Table of Contents (18 chapters)
Creating Mobile Apps with Appcelerator Titanium
About the Author
About the Reviewers

Setting up things

Before we start writing any code, we need to put some things in place in order to have a proper foundation on which to rely on.

The server side

Every online game requires a game server of some kind and our game will be no exception. It will be used to keep tabs on all the connected players and will relay all the games' interactions to the players.

Our game server must meet the following requirements:

  • It must be accessible through a standardized protocol (HTTP in our case)

  • It should have Web Socket support

  • It should be easy to develop (we are the ones coding it after all)

There are a lot of web servers out there that can meet these requirements. All these requirements are based on different technologies under the hood, requiring us to master another language in order to use them. Also, we would need to have a conversion process in place in order to pass data between the server and the client. JavaScript can parse JSON and interpret them as native objects, but that isn't necessarily...