Book Image

Creating Mobile Apps with Appcelerator Titanium

By : Christian Brousseau
Book Image

Creating Mobile Apps with Appcelerator Titanium

By: Christian Brousseau

Overview of this book

Smartphones and tablets have really changed the technological landscape over the last 3-4 years. Much like the web did in the last decade, these powerful tools have changed the way people communicate and access information. Such a wide market creates opportunities for developers who have the skills to develop mobile applications. "Creating Mobile Apps with Appcelerator Titanium" is a practical, step-by-step guide to building iPhone, iPad, and Android applications using JavaScript. This book will give you a solid grounding of the dos and don'ts of mobile development and also covers a lot of the functionalities offered by the Titanium platform. This book begins with a look at what the Titanium platform has to offer. By taking you through clear tutorials on developing each application step-by-step, it helps you to apply your newly acquired knowledge afterwards. The difficulty level gradually increases along the course of the book. Each application from this book covers different aspects of mobile development. Every chapter starts by defining the application's features as well as the user interface structure. Every single code section is then explained and put into context allowing you to gain a clear understanding of their purpose and functionality. The book takes a “small milestone” approach, allowing you to actually run the application and see the progression. Every step is accompanied by many screenshots so you can see the expected result on screen. You will learn everything you need to know to develop your very own mobile applications. The book takes a laid-back approach to Titanium development and provides information in a way designed to never overwhelm the reader with information and also uses clear diagrams, screenshots, and tips throughout.
Table of Contents (18 chapters)
Creating Mobile Apps with Appcelerator Titanium
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Let's bring this game online!


At the beginning of this chapter, we copied assets from the previous chapter. This game is fully-functional, yet it is a single player game only. In the following section, we will expand on this game in order to make it a multiplayer game:

  • We need to communicate with the game server we just created in the previous section

  • We also want players to be able to exchange short messages through a rudimentary chat

  • And since there will be many players roaming on the map at the same time, we will allow players to change their hero's appearance in order to have a clear distinction between players

Now, there will be a lot of changes to apply throughout the code base, but we will go through them step-by-step.

Connecting to the server

Since this is a multiplayer game, the first thing we will do is create a connection to our newly created game server.

To do this, we will load the socket.io module located in our Resources directory. Just as we load any other CommonJS file, we will...