Index
A
- addEventListener function / We see the buttons, but they don't do much yet!
- addTask function / Adding a new task
- Android Debug Monitor / Using the Android emulator
- Android emulator
- testing, Geolocation used / Using the Android emulator
- app.js
- about / What have we here?
- Appcelerator Cloud services
- about / Appcelerator Cloud services
- Users / Appcelerator Cloud services
- Photos / Appcelerator Cloud services
- Custom Objects and Search / Appcelerator Cloud services
- Push Notifications / Appcelerator Cloud services
- Email Templates / Appcelerator Cloud services
- Key Values / Appcelerator Cloud services
- Places / Appcelerator Cloud services
- Status / Appcelerator Cloud services
- Posts / Appcelerator Cloud services
- Clients / Appcelerator Cloud services
- Social Integration / Appcelerator Cloud services
- Checkins / Appcelerator Cloud services
- Chat / Appcelerator Cloud services
- Photo Collections / Appcelerator Cloud services
- Ratings, Reviews, and Likes / Appcelerator Cloud services
- Access Control Lists / Appcelerator Cloud services
- Events / Appcelerator Cloud services
- Files / Appcelerator Cloud services
- Friends / Appcelerator Cloud services
- Messages / Appcelerator Cloud services
- user, creating / Creating a user
- development sandbox / Our development sandbox
- Appcelerator Cloud Services (ACS) / Let's see what we got here
- about / Appcelerator Cloud Services
- App Explorer tab / Making sure the pages actually turn
- AudioRecorder object
- authorize function / Allowing our user to log in and log out at the click of a button
B
- barebones game
- creating / Creating our project
- game engine, obtaining / Where can we get it?
- module, installing / Installing our module
- graphics tools, using / The map (before we code a single line), The right tool for the right job
- Tiled map editor, using / The right tool for the right job
- game, creating / Creating the map
- scaffolding / The scaffolding
- external asset, loading / Loading an external asset
- loading / Loading the game
- hero, adding / Hold that code, will you?
- graphical representation, for hero / Hold that code, will you?
- sprite sheet, working / How does a SpriteSheet actually work?
- basic hero implementation / Let's keep it modular
- hero, placing on map / Putting our hero on the map
- game development concepts / Venture around the map, Creating our V-Pad, Is someone touching the V-Pad?, Aren't we forgetting something?, Seeing the future, Living the future, Is it a game yet?
- animation, involving / Make sure he walks in the right direction, Make sure he stops in the right direction
- finishing touch, providing / The user is touching the V-Pad, but where exactly?, Cleaning up after ourselves
- barebones game project
- basic design / The game's basic design
- game engine, incorporating in project / We need an engine!, Installing our module
- blur function / Adding a new task
- button bar / The button bar
- buttons
- adding, to standalone stopwatch project / Starting and stopping the stopwatch
C
- client side, multiplayer game
- Web Socket module / The Web Socket module
- close function
- code, Stock Portfolio mobile application
- user interface, coding / Coding the user interface
- user interface elements, positioning / Sparing our fingers
- code writing
- pre-tasks / Before writing any code
- native module / A native module
- native module, getting / Where do I get it?
- CommonJS modules / We have CommonJS modules, let's use them
- completed tasks, To-do items management application
- filtering out / Filtering out completed tasks
- filter, activating / Activating the filter
- createTabbedBar function / Developing a better switch for iOS
- cURL utility
- about / The cURL utility
- URL, for downloading / The cURL utility
- current time
- displaying, with big numbers / Displaying the current time with big numbers
D
- database, To-do items management application
- about / The database
- structure, defining / Defining the structure
- model, implementing / Implementing our model
- dedicated map module
- creating / Creating a dedicated map module
- testing / Testing this new map module
- density-independent pixels / Sparing our fingers
- device location, Geolocation services application
- translating, into code / How does that translate into code?
- DRY principle / Recording with a click on a single button
E
- e-book pages
- assembling / Final assembly
- emulator
- testing, Geolocation used / How can we test this?
- execute function / Listing all the existing tasks
- exporting / Moving on to the code
F
- Facebook
- about / Facebook Integration
- responses, handling from / Handling responses from Facebook
- message, posting on / Posting our message on Facebook
- Facebook App
- Mobile App, linking to / Linking our mobile app to our Facebook app, Allowing our user to log in and log out at the click of a button
- authorizing / Authorizing our application
- Facebook app ID
- retrieving / Retrieving our Facebook app ID
- Facebook Graph API
- about / The Facebook Graph API
- Facebook Integration
- about / Facebook Integration
- application, creating / Creating our application
- Facebook app ID, retrieving / Retrieving our Facebook app ID
- Mobile App, linking to Facebook App / Linking our mobile app to our Facebook app, Allowing our user to log in and log out at the click of a button
- Facebook native module
- about / There is a module for that
- instantiating / Instantiating our module
- flag / Defining the structure
- Flickr
- Flickr API
- about / The Flickr API
- Flip Native module / The user interface structure
- frames per second (FPS) / The scaffolding
G
- game server, multiplayer game
- coding / Coding our game server
- web server, creating / Creating a web server in less than 10 lines of code
- web server, working / Taking our server for a spin
- tabs, keeping on connected player / Keeping tabs on our players
- socket.io connection, creating / Creating our socket.io connection
- game interactions / Game interactions, A player quits the game, JavaScript arrays don't have a contains function?
- player interactions / Player interactions, A player moved around the map
- network traffic, sparing / Sparing network traffic, Make sure everything runs smoothly
- Gelocation
- test, validating / Validating our test
- geocoding / Getting the device's location
- Geolocation
- testing, emulator used / How can we test this?
- testing, iOS simulator used / Using the iOS simulator
- testing, Android emulator used / Using the Android emulator
- Geolocation service
- about / A better Geolocation service
- Geolocation services application
- about / Creating our project
- main window / The main window, Let's dig in the right way, The header
- device's location, obtaining / Getting the device's location
- Google Maps v2
- using, for Android / What about Android?, It's good that maps are their own thing, Testing this new map module
- about / Google Maps v2
- URL / Google Maps v2
- guID
- about / Creating our project
H
- header view / The header view
- Home button / Why not just LANDSCAPE?
- HTML page
- about / The rich HTML page
- htmlPage variable / The rich HTML page
- HTTPClient object
- creating / Creating an HTTPClient object
- opening / Opening the HTTPClient object
I
- Image View component / The photo viewer window
- installation, Node.js / Installation
- installation, Web Socket module / Installing the module
- Internet
- stock values, retrieving from / Retrieving the stock values from the Internet
- iOS
- iOS simulator
- testing, Geolocation used / Using the iOS simulator
J
- JRPG, into multiplayer game
- project, creating / Creating our project
- prerequisites / Before we get our hands dirty, WebSockets
- server side requisites / The server side
- client side requisites / The client side
- game server, coding / Coding our game server
- online functionality, providing / Let's bring this game online!
L
- label
- creating, for timer display / Displaying the current time with big numbers
- Label component
- landscapeShowsTwoPages property / Adding some colorful views
- Lanica
- Lanica, Inc / Where can we get it?
- lap times
- capturing / Capturing lap times
- displaying, in scrollable list / Showing lap times in a scrollable list
- layers
- using / Using layers
- need for / Why layers?
- list
- stock, adding to / Adding a new stock to the list
- ListView component
- about / The ListView component
- template / The template
- ListView object, creating / Creating our ListView object
- ListView object
- creating / Creating our ListView object
M
- main window, Geolocation services application
- about / The main window, Let's dig in the right way
- header, creating / The header
- ListView component / The ListView component
- calling / Calling our main window
- testing / Testing our work so far
- map
- about / Creating the map
- creating / Creating the map
- convering, into game / Let's turn this map into a game
- map variable / The map view
- Map View
- about / Our tabbed user interface
- map view / The map view
- Marco Polo-like game project
- about / We know the drill
- ACS functionality, adding / Let's see what we got here
- tabbed user interface / Our tabbed user interface, The chicken and the egg
- Polo window / The Polo window
- Marco window / The Marco window
- Google Maps v2, using for Android / What about Android?, It's good that maps are their own thing, Testing this new map module
- Marco Window
- about / Our tabbed user interface
- Marco window
- using / Using those windows
- about / The Marco window
- dedicated map module, creating / Creating a dedicated map module
- player locations, obtaining from Cloud / Getting player locations from the cloud, Let's play!
- MaxMind GeoIP service
- about / The MaxMind GeoIP service
- URL, for documentation / The MaxMind GeoIP service
- message
- posting, on Facebook / Posting our message on Facebook
- posting, on Twitter / Posting our message on Twitter
- microblogging site
- about / Twitter integration
- Mobile App
- linking, to Facebook App / Linking our mobile app to our Facebook app, Allowing our user to log in and log out at the click of a button
- Mobile Backend as a Service (MBaaS)
- about / Appcelerator Cloud services
- Mobile Project wizard
- about / Creating our project
- tiapp.xml file / What have we here?
- app.js file / What have we here?
- modules
- about / The application structure
N
- navigation, Geolocation services application
- about / Connecting the wires
- photo, selecting / Selecting a photo
- Refresh button / The Refresh button
- testing / Testing out the navigation
- Node.js
- about / Enter Node.js, Node.js
- installing / Installation
- URL / Installation
- URL, for downloading / Node.js
- NPM
- about / Installing a JavaScript module on our server sounds complicated, NPM
- URL, for downloading / NPM
O
- old recordings
- deleting / Deleting old recordings
- online functionality, multiplayer game
- connecting, to game server / Connecting to the server, Designing the hero selection window, Gathering new assets, To the code!, Changing the hero's appearance, Making this work
- interactivity, providing / Making our hero speak, Back to the drawing board, How to reach the window, Wiring it up, Displaying what the hero is saying
- interacting, with game server / Interacting with the game server, When our hero moves
- events / This looks familiar, Someone moved, Where is everybody?, Be sure to hang up that connection
- open function / Displaying the current time with big numbers
- orientationModes property / Orientation
P
- Page Flip Module
- about / The Page Flip Module
- URL, for downloading / The Page Flip Module
- photo gallery integration, Geolocation services application
- about / Photo gallery integration
- Android photo gallery integration / Android photo gallery integration
- iOS photo gallery integration / iOS photo gallery integration
- photos
- retrieving, from web to application / Photos from the Web to our application, Getting our API key, Remembering that key, Making the call, Handling the response, Having a second look at our main window
- photo viewer window, Geolocation services application
- about / The photo viewer window
- code / On with the code, Returning to our main window
- PhotoViewerWindow module / Selecting a photo
- Polo window
- using / Using those windows
- about / The Polo window
- user interface / The user interface
- location, determining of player / Determining the player's location
- location, pushing to Cloud / Pushing our location to the Cloud
- Polo feature, testing / Testing our Polo feature
- Polo Window
- about / Our tabbed user interface
- portfolio
- saving / Saving our portfolio, Saving
- retrieving / Retrieving
- portfolio management
- about / Portfolio management
- portfolio, saving / Saving
- portfolio, retrieving / Retrieving
- stock, updating / Updating a particular stock
- portfolio management window
- about / The portfolio management window
- coding / Coding what we have designed
- stock list / The stock list
- preference service
- wiring, to UI / Wiring the preference service to the UI
- preference service, wiring to UI
- stock, adding to list / Adding a new stock to the list
- custom look, creating for table rows / Creating a custom look for our table rows
- project
- creating / Creating our project
- module, adding to / Adding the module to our project
Q
- QuickTiGame2d game engine
- about / The QuickTiGame2d game engine
R
- RDMS
- about / The database
- recordings
- listening / Listening to a recording
- require function / Final assembly
- responses
- handling, from Facebook / Handling responses from Facebook
- REST
- about / Creating a user
- reverse geocoding / Getting the device's location
- Role Playing Game
- about / The scaffolding
- Role Playing Games (RPG)
- about / Hey! Don't stay in the corner
- Run button / Making sure the pages actually turn
S
- Scale-independent Pixels / Starting and stopping the stopwatch
- ScrollableView component
- server side, multiplayer game
- about / The server side
- Node.js / Enter Node.js
- server project, creating / Creating our server project
- socket.io / socket.io, Installing a JavaScript module on our server sounds complicated
- single call
- stocks, retrieving in / Retrieving all stocks in a single call
- single stock
- retrieving / Retrieving one stock
- social networks project
- creating / Creating our project
- application, creating in single window / One window to rule them all
- user interface, creating / Code while it is hot!
- social_plus library
- about / The social_plus library
- URL / The social_plus library
- Socket.IO
- about / Socket.IO
- socket.io
- about / socket.io
- socket.io connection
- creating / Creating our socket.io connection
- sprite sheet
- sprite sheets
- about / Sprite sheets and tilesets
- SQLite
- about / The database
- standalone stopwatch project
- creating / Creating our project
- user interface elements / The UI structure
- Window object / It all starts with a window
- current time, displaying with big numbers / Displaying the current time with big numbers
- launching / We can now do our first run
- stopwatch, starting / Starting and stopping the stopwatch
- stopwatch, stopping / Starting and stopping the stopwatch
- buttons, adding / Starting and stopping the stopwatch
- GO! button / We see the buttons, but they don't do much yet!
- start() method / Stopwatch is not defined, but it's okay
- stop() method / Stopwatch is not defined, but it's okay
- toString() method / Stopwatch is not defined, but it's okay
- reset() method / Stopwatch is not defined, but it's okay
- interactions, creating between UI elements / Stopwatch is not defined, but it's okay
- lap times feature / Keeping up with lap times
- lap times feature, capturing / Capturing lap times
- lap times, displaying in scrollable list / Showing lap times in a scrollable list
- timer, resetting / Resetting the timer
- stock
- updating / Updating a particular stock
- adding, to list / Adding a new stock to the list
- stock information
- saving / Saving all that
- Stock Portfolio mobile application
- creating / Creating our project
- structure / The application structure
- main application window / The main application window
- code / Moving on to the code
- first run, preparing / Preparing for our first run
- form, designing / The form at the top
- Stock quote API
- about / The Stock quote API
- Stock Quotes API
- about / Let's see what we get from it
- stocks
- moving / Moving stocks around
- retrieving, in single call / Retrieving all stocks in a single call
- handling, on updation / Handling when stocks are updated
- updating, on portfolio modification / Updating stocks when the portfolio has changed
- updating, on application start / Updating stocks as the application starts
- stocks, moving
- portfolio, saving / Saving our portfolio
- stock values
- retrieving, from Internet / Retrieving the stock values from the Internet
- stopwatch
- starting / Starting and stopping the stopwatch
- stopping / Starting and stopping the stopwatch
- stopwatch.js file / Stopwatch is not defined, but it's okay
- Stopwatch library
- about / The source code for this book
- stored recordings
- listening / Listing stored recordings
T
- tabbed bar
- tabbed user interface, Marco Polo-like game project
- application, running / Running our application for the first time
- Tab Group component
- table rows
- custom look, creating for / Creating a custom look for our table rows
- table view rows / Filtering out completed tasks
- table view sections / Filtering out completed tasks
- tasklist / The tasklist
- tasks, To-do items management application
- adding / Adding a new task
- existing tasks, listing / Listing all the existing tasks, Before executing the code
- marking as completed / Marking a task as completed
- completed tasks, filtering out / Filtering out completed tasks
- completed tasks, deleting / Deleting the completed tasks
- template, ListView component / The template
- Ti.Map.createView function / The map view
- Ti.PageFlip.TRANSITION_FADE / Adding some colorful views
- Ti.PageFlip.TRANSITION_FLIP / Adding some colorful views
- Ti.PageFlip.TRANSITION_SLIDE / Adding some colorful views
- Ti.Ui.createWindow function / It all starts with a window
- tiapp.xml file
- about / What have we here?
- Tiled map editor
- about / The right tool for the right job
- using / The right tool for the right job
- tiled map editor
- about / The tiled map editor
- URL, for downloading / The tiled map editor
- tileset
- about / Tilesets
- using / Using the tileset
- tilesets
- about / Sprite sheets and tilesets
- timer
- resetting / Resetting the timer
- Titanium.UI namespace / It all starts with a window
- Titanium Studio
- about / Creating our project
- Wizard form / Creating our project
- TiWS (Titanium Web Sockets)
- about / The Web Socket module
- TiWS module
- To-do items management application
- about / Creating our project
- user interface structure / The user interface structure
- database structure, creating / The database, Defining the structure
- user interface / The user interface
- running / Let's have a look
- switch, developing for iOS / Developing a better switch for iOS
- task, adding / Adding a new task
- existing tasks, listing / Listing all the existing tasks, Before executing the code
- task, marking as completed / Marking a task as completed
- completed tasks, filtering / Filtering out completed tasks
- completed tasks, deleting / Deleting the completed tasks
- toggleAllTasks function / Activating the filter
- Twitter
- about / Twitter integration
- message, posting on / Posting our message on Twitter
- Twitter application
- consumer key, retrieving / Retrieving our consumer key and secret
- JavaScript library, instantiating / Instantiating the library
- linking with / Linking with our Twitter application
- authorizing / Authorizing our application
- Settings window / Settings
- Settings, for iOS / Settings for iOS, Now to see if this works
- Settings, for Android / Settings for Android, Where are those settings?
- Android menus / Android menus
- Twitter connection
- state, toggling / Toggling the state of the Twitter connection
- Twitter integration
- about / Twitter integration
- application, creating / Creating our application
U
- UDID (unique device ID)
- about / Making this work
- UI
- preference service, wiring to / Wiring the preference service to the UI
- UI structure
- about / The UI structure
- user, Appcelerator Cloud services
- creating / Creating a user
- connecting, to Cloud / Connecting to the cloud
- user interface
- structure / The user interface structure
- about / The user interface
- PageFlip module, importing / Importing the PageFlip module
- colourful views, adding / Adding some colorful views
- Run button / Making sure the pages actually turn
- orientation, choosing / Orientation
- LANDSCAPE, using / Why not just LANDSCAPE?
- user interface, Polo window
- about / The user interface
- user interface, social networks project
- about / Code while it is hot!
- top section / The top section, Staying within the limits
- bottom section / The bottom section
- device rotation, handling / What if the user rotates the device?
- landscape mode, activating / What if the user rotates the device?
- implementing / See it in action
- polishing / Polishing it up a little
- user interface, To-do items management application
- about / The user interface
- header view / The header view
- tasklist / The tasklist
- button bar / The button bar
- user interface structure
- WebView page / The user interface structure
- MapView page / The user interface structure
- VideoPlayer page / The user interface structure
- user interface structure, voice recorder application
- about / The user interface structure
V
- V-Pad
- about / No directional pad, but that's okay
- creating / Creating our V-Pad
- interacting with / Is someone touching the V-Pad?
- visual feedback, providing to user / Giving some visual feedback to the user
- video player / The video player
- Video Player component / The video player
- views
- about / Why do we use views?
- voice recorder application
- project, setting up / Creating our project
- user interface structure / The user interface structure
- coding / Coding the application, Let's do some scaffolding
- first run, performing / Let's see how this looks
- recoring, with single click on button / Recording with a click on a single button, What good is a buffer if we're not using it?
- stored recordings, listening / Listing stored recordings
- recordings, listening / Listening to a recording
- old recordings, deleting / Deleting old recordings
W
- Web Socket module
- about / The Web Socket module
- downloading / Downloading the module
- installing / Installing the module
- Web Sockets
- about / WebSockets
- window
- about / Why do we use views?
- Window object, standalone stopwatch project / It all starts with a window
- windows
- navigating between / Navigating between the two windows, Let's see if it works