Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Handling user interaction


Mouse interaction allows a level of accuracy that is impossible to achieve with a finger. Take for example a simple button within a menu screen. With a mouse, the user will be able to make a selection with almost pixel-perfect precision. A finger, however, obscures parts of the screen, including the item being selected, and also makes contact with a larger area.

If your existing Flash applications are designed primarily for mouse interaction, then you will need to redesign your user interface to accommodate touch. The most beneficial changes you can make are to increase the size of your buttons and create larger hit targets around them.

Getting ready

An FLA has been provided as a starting point for this recipe.

If you haven't already done so, download this book's code bundle from its companion website.

Open chapter4\recipe1\recipe.fla into Flash Professional.

Within its library are bitmaps that you will use to create a button. Also, its AIR for iOS settings have already...