Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Saving application state


When writing applications for iOS, you should anticipate that the app may at any point be closed. This can happen for a number of reasons such as the user deliberately exiting from the app, an incoming call being received, or iOS closing the app due to memory constraints.

When an app is closed unexpectedly, the user will expect it to resume from its previous state when they eventually return to it. For any Flash projects you are porting to iOS, it is important you add functionality to save the app's state at convenient points throughout its lifetime.

This recipe will take you through the steps required to maintain the state of an application. We will use Flash's SharedObject class to save data locally to your device.

Getting ready

From the book's accompanying code bundle, open chapter4\recipe2\recipe.fla into Flash Professional.

On the stage, you will find a dynamic text field, and a movie clip that represents a button. A minimal document class has been written that increments...