Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Working with external SWFs


To reduce the initial load time, web-based Flash projects often keep resources such as graphics in separate .swf files that are loaded on demand. For example, a game that is split across multiple levels may have an external SWF for each level. When the player completes a level, the SWF containing the next level's resources is loaded at runtime.

Due to restrictions put in place by Apple, iOS applications cannot run interpreted code from an external source. This causes a problem for anyone hoping to load external SWFs that contain class files or ActionScript embedded within the timelines of library symbols. There is currently no way to create an external SWF that contains native ARM machine code.

If you are attempting to port a Flash project that loads external SWFs that contain ActionScript, then you will need to include the resources directly within your iOS app instead. Any resource files need to be published as SWC files rather than SWFs, allowing them to be statically...