Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Setting the touch point input mode


The success of the iPhone has changed how people use mobile devices, with users now expecting to interact directly with a device by physically touching its screen. While a mouse is limited to the selection of a single point, iOS devices can detect multiple touches and track the movement of each of them simultaneously.

Flash provides full support for multi-touch but in order to take advantage of it you must first inform the platform of your intentions to receive and use touch-based events.

Let us see how this is done.

Getting ready

An FLA has been provided as a starting point for this recipe.

From the book's accompanying code bundle, open chapter5\recipe1\recipe.fla into Flash Professional.

Sitting on the stage is a dynamic text field named output. We will write some code to enable multi-touch input and write the success or failure of the request to the text field.

How to do it...

Perform the following steps:

  1. Create a document class and name it Main.

  2. Add the following...