Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Dragging multiple display objects


With touch-enabled screens, the act of dragging a display object with a finger is very intuitive. Adobe AIR provides API calls that allow this type of interaction without much effort. In addition, the multi-touch capabilities of iOS can be harnessed to allow multiple objects to be dragged at once.

We will continue where we left off in the Detecting multiple touch points recipe and add the ability to drag the bubbles around the screen.

Getting ready

If you haven't already done so, complete the Detecting multiple touch points recipe before proceeding.

You can continue to work with the code you wrote during that recipe. Alternatively, from the book's accompanying code bundle, open chapter5\recipe3\recipe.fla into Flash Professional and work from there.

How to do it...

Open the FLA's document class and perform the following steps:

  1. Declare the following member variable:

    private var touching:Array;

    This array will be used to map touch points to Bubble instances.

  2. Within...