Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Using Cache as Bitmap


Rasterization can be expensive and should be minimized. For display objects that only experience translation along the X and Y axes, there is a technique available that removes the need for that object to be re-rasterized. This technique is known as Cache as Bitmap and in most circumstances can accelerate the rendering performance of your application.

Cache as Bitmap takes a display object and generates a bitmap representation of it internally. The cached bitmap is then used for rendering rather than re-rasterizing the original display object. This can result in huge performance gains, particularly when working with complex vector artwork, which can be CPU-intensive to rasterize.

Normally, when a display object changes position, it needs to be re-rasterized. When cached, however, any two-dimensional translations will no longer result in that object being redrawn. Instead, its cached bitmap will be used.

Let us see how to apply Cache as Bitmap using both ActionScript and...