Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Detecting a shake


A common use of the accelerometer is to detect a shake and this has become a popular method of interaction in games and applications. For example, many of the apps that come with iOS allow the user to perform an undo by shaking the device.

This recipe will show you how to determine if the user is shaking their device by examining the data coming from the accelerometer.

Getting ready

From the book's accompanying code bundle, open chapter9\recipe5\recipe.fla into Flash Professional.

You will find a movie clip named shake sitting in the center of the stage. Its timeline consists of two key-frames.

We will write some ActionScript that will move the clip in response to changes along the device's three axes. When the motion is pronounced, we will indicate to the user that a shake has been detected by jumping to the movie clip's second frame.

The stage uses a landscape aspect ratio for this recipe.

How to do it...

Perform the following steps to detect a shake:

  1. Create a document class...