Book Image

LiveCode Mobile Development Beginner's Guide

By : Colin Holgate
Book Image

LiveCode Mobile Development Beginner's Guide

By: Colin Holgate

Overview of this book

LiveCode is a tool for developing mobile apps designed for those who don't want to use Objective-C, C++ or Java. Although it is a tool full of rich features to create apps it can be challenging to get beyond the basics and build interactive and fun apps. Using this book, you can develop various apps and this book guides you through "till you upload the apps in the appstore."LiveCode Mobile Development Beginner's Guide" will explain how to create applications with the easiest, most practical cross platform framework available, Livecode Mobile and upload the apps to the appstore with minimal effort.Throughout the book, you'll learn details that will help you become a pro at mobile app development using LiveCode. You begin with simple calculator application and quickly enhance it using LiveCode Mobile. Start by learning the interface controls for videos and images of LiveCode's environment. Dig into configuring devices, building user interfaces, and making rich media applications, then finish by uploading the mobile applications to App Stores. You will learn how to build apps for devices such as iPhone, Android with the recently developed LiveCode Mobile through sample applications of increasing complexity.
Table of Contents (16 chapters)
LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – making the test bed stack


Before we create the iOS and Android apps, we should get what we want going as a LiveCode stack, and fully test it on our desktop computers. These steps are going to assume you know how to do what is asked in LiveCode, without precise instructions.

  1. Open LiveCode, create a new Mainstack, and Save it as LCTestBed.

  2. Set the size to 320x480. Just to make sure that the things will appear on the smallest of screens. The things we make will be in the upper left-hand side area of larger screens.

  3. We're going to make a button for each card in the stack. Start by making one named Menu.

  4. Name the first card Menu.

  5. Add buttons for Email, Browser, DatePicker, and Picture. Make sure the buttons are big enough to touch on your devices. You should have something like the following screenshot:

  6. Create four new cards. Name each one such that it matches with one of the button names.

  7. Coming back to the first card, set the script of each button such that it goes to the matching...