Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

Using the analog joysticks

In this recipe, we will demonstrate how to use the device's analog sticks, if they exist. If they do not exist, the onscreen controller will appear automatically.

Getting ready

In PSM Studio, create a new project and add a reference to Sce.PlayStation.GameEngine2D and Sce.PlayStation.GameEngine2D.Base. This recipe also requires you to add an image file to be displayed. I am bringing back our trusty F-18 graphic, but you can substitute whatever image you desire as long as it is in the proper format (.png, .bmp, or .jpg). The full code for this recipe is available at Ch2_Example3.

This example requires an actual device!

How to do it...

Open AppMain.cs and enter the following code:

using System;
using System.Collections.Generic;

using Sce.PlayStation.Core;
using Sce.PlayStation.Core.Environment;
using Sce.PlayStation.Core.Graphics;
using Sce.PlayStation.Core.Input;
using Sce.PlayStation.HighLevel.GameEngine2D;
using Sce.PlayStation.HighLevel.GameEngine2D.Base;