Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Introduction


At its core, PlayStation Mobile is actually a fairly low level SDK, just a small step above OpenGL. As you may have seen in Chapter 1, Getting Started, this results in a rather large amount of code to create 2D graphics, as you are working in 3D. Fortunately, Sony has provided a 2D library for you, GameEngine2D.

If you have ever used the popular Cocos2D library, GameEngine2D will feel immediately familiar, as Cocos2D was the inspiration behind GameEngine. GameEngine2D makes it significantly easier to make a 2D game.