Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

A game loop, GameEngine2D style

In this recipe, we are going to create a game loop using the GameEngine2D library. The game loop is essentially the heart of your game, where input is read, graphics are drawn, and the game is updated. The GameEngine2D library helps you by making all of these aspects easier.

Getting ready

Load up PlayStation Mobile Studio and create a new project. Add a reference to Sce.PlayStation.GameEngine2D. The complete source for this example can be found in Ch3_Example1.

How to do it...

  1. In the AppMain.cs enter the following code:

    using System;
    using Sce.PlayStation.HighLevel.GameEngine2D;
    using Sce.PlayStation.HighLevel.GameEngine2D.Base;
    namespace Ch3_Example1
      public class AppMain  {
        public static void Main(){
          Scene scene = new Scene();
          var label = new Sce.PlayStation.HighLevel.GameEngine2D.Label();
          label.Text = "Hello world";