Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Creating a sprite sheet


In this recipe, we are going to create a sprite sheet using the freely available TexturePacker application.

Getting ready

Head over to http://bit.ly/Nm0lUd and download TexturePacker. It is available for Window, Mac OS, and Ubuntu. This recipe uses the Windows version. The sprites used in this example can be downloaded from http://bit.ly/T3odB5. Run through the install and then run TexturePackerGUI. When prompted, select Use Essential to enable the basic free version.

We are going to create a 256 x 128 sprite sheet using these seven individual 64 x 64 pixel frames of animation, as shown in the following diagram:

How to do it...

  1. Select Edit | Add Sprites, as shown in the following screenshot:

  2. In the resulting dialog box, Ctrl + left-click to select our seven sprites in order and then click on Open.

  3. By default, it will load the sprites to fit as tightly in the sprite sheet as possible. If we want to pack in a grid four sprites widely instead, in the Texture Settings panel...