Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

Creating a 2D particle system

In this recipe, we are going to create an extremely simple pinwheel particle system.

Getting ready

Create a new solution, and add a reference to GameEngine2D. You will also need a small graphic to use as your particle; I created a small 32 x 32 pixel image that was mostly transparent. Create an image and add it to your project. The source for this project is available as Ch03_Example7.

How to do it...

  1. In AppMain.cs replace the existing code with the following code:

    using System;
    using System.Collections.Generic;
    using Sce.PlayStation.Core;
    using Sce.PlayStation.Core.Graphics;
    using Sce.PlayStation.HighLevel.GameEngine2D;
    using Sce.PlayStation.HighLevel.GameEngine2D.Base;
    namespace Ch3_Example7
      public class AppMain
        public static void Main (string[] args)
          Scene scene = new Scene();
          var particles = new Particles(2000);
          var pinwheel = particles.ParticleSystem...