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PlayStation Mobile Development Cookbook

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
5 (3)
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PlayStation Mobile Development Cookbook

PlayStation Mobile Development Cookbook

5 (3)
By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
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PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Publishing Your Application
2
Index

Introduction


In this chapter, we are going to explore the various ways you can control program execution using GameEngine2D. This involves the use of two critical subsystems, ActionManager and Scheduler. We are going to look at how you can make use of both these systems. We are also going to look at how you play sound effects and background music, as well as see how to add a graphical transition between scenes.

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PlayStation Mobile Development Cookbook
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