Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

Handling updates with Scheduler

In this recipe we are going to demonstrate three different ways you can update a node derived object: handling the update directly in the game loop, inheriting from a node derived class, and overriding the Update method or passing a delegate in to a Node's Schedule property.

Getting ready

Load up PSM Studio and create a new project. Add a reference to Sce.PlayStation.GameEngine2D. We also need a sample sprite to work with; I will again be using our trusty F18 sprite, but feel free to substitute any reasonably sized graphic of your own. The complete source for this example can be found in Ch4_Example1.

How to do it...

  1. Add the sprite to the project and set its Build Action to Content.

  2. Open AppMain.cs and replace the existing code with the following code:

    using System;
    using Sce.PlayStation.Core;
    using Sce.PlayStation.Core.Graphics;
    using Sce.PlayStation.HighLevel.GameEngine2D;
    using Sce.PlayStation.HighLevel.GameEngine2D.Base;
    namespace Ch4_Example1