Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Creating a simple simulation with gravity


In this recipe, we are going to configure a simple physics scene consisting of a single rigid body (a sphere) and the effects of gravity on it.

Getting ready

Load up PlayStation Mobile Studio and create a new project. Add references to Sce.PlayStation.HighLevel.GameEngine2D and Sce.PlayStation.HighLevel.Physics2D. We also need to add a circular sprite; I used a picture of the earth aptly named earth.png. The complete source and all images used can be found in Ch5_Example1.

How to do it...

  1. Add the earth sprite to your project, and set its Build Action to Content.

  2. Open up the AppMain.cs file and replace the existing code with the following code:

    using System;
    usingSce.PlayStation.Core;
    usingSce.PlayStation.Core.Graphics;
    usingSce.PlayStation.Core.Input;
    
    using Sce.PlayStation.HighLevel.GameEngine2D;
    using Sce.PlayStation.HighLevel.GameEngine2D.Base;
    using Sce.PlayStation.HighLevel.Physics2D;
    
    namespace Ch5_Example1 {
      public class AppMain {
        
        private...