Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying PlayStation Mobile Development Cookbook
  • Table Of Contents Toc
PlayStation Mobile Development Cookbook

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
5 (3)
close
close
PlayStation Mobile Development Cookbook

PlayStation Mobile Development Cookbook

5 (3)
By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
close
close
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Publishing Your Application
2
Index

Creating a (physics!) joint


In this recipe, we are going to look at simulating a joint to create a pendulum style effect, swinging one physics body around another.

Getting ready

Load up PlayStation Mobile Studio and create a new project. Add a reference to Sce.PlayStation.HighLevel.GameEngine2D and Sce.PlayStation.HighLevel.Physics2D. We will be re-using our earth sprite from the earlier recipe, this time reduced in size by 50 percent and named, appropriately enough, earthSmall.png. Add this image or a similar one to your scene and set its Build Type to Content. The complete source and all images used can be found in Ch5_Example3.

How to do it...

  1. Open AppMain.cs and change the code to the following:

    using System;
    usingSce.PlayStation.Core;
    usingSce.PlayStation.Core.Graphics;
    usingSce.PlayStation.Core.Input;
    using Sce.PlayStation.HighLevel.GameEngine2D;
    using Sce.PlayStation.HighLevel.GameEngine2D.Base;
    using Sce.PlayStation.HighLevel.Physics2D;
    
    namespace Ch5_Example3 {
      public class AppMain...
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
PlayStation Mobile Development Cookbook
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon