Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Applying force and picking a physics scene object


In this recipe, we are going to cover two separate concepts at once. First, we are going to look at how to apply force to a rigid body. Then we are going to look at how to handle selecting objects within the physics scene by clicking/touching.

Getting ready

Load up PlayStation Mobile Studio and create a new project. Add a reference to Sce.PlayStation.HighLevel.GameEngine2D and Sce.PlayStation.HighLevel.Physics2D. Once again we will be making use of our small earth sprite, earthSmall.png. The complete source and all images used can be found in Ch5_Example4.

How to do it...

  1. Open AppMain.cs and enter the following code:

    using System;
    usingSce.PlayStation.Core;
    usingSce.PlayStation.Core.Graphics;
    usingSce.PlayStation.Core.Input;
    using Sce.PlayStation.HighLevel.GameEngine2D;
    using Sce.PlayStation.HighLevel.GameEngine2D.Base;
    using Sce.PlayStation.HighLevel.Physics2D;
    
    namespace Ch5_Example4
    {
      public class AppMain
      {
        
        private static TextureInfo...