Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Rigid body collision shapes


In this recipe, we are going to look at the three different shapes a rigid body can have, the sphere, box, and convex hull.

Getting ready

Load up PlayStation Mobile Studio and create a new project. Add a reference to Sce.PlayStation.HighLevel.GameEngine2D and Sce.PlayStation.HighLevel.Physics2D. We are going to re-use our small earth sprite, earthSmall.png, once again, as well as our trusty FA-18H.png sprite to provide a slightly more complex shape. The complete source and all images used can be found in Ch5_Example6.

How to do it...

  1. Open AppMain.cs and replace the existing code with the following code:

    using System;
    usingSce.PlayStation.Core;
    usingSce.PlayStation.Core.Graphics;
    usingSce.PlayStation.Core.Input;
    using Sce.PlayStation.HighLevel.GameEngine2D;
    using Sce.PlayStation.HighLevel.GameEngine2D.Base;
    using Sce.PlayStation.HighLevel.Physics2D;
    
    namespace Ch5_Example6 {
      public class AppMain {
        private static Texture2D _textureJet;
        private static TextureInfo...