Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

"Hello World" – HighLevel.UI style

In this recipe we are going to create a simple "Hello World" application, implemented using a Panel and a Label widget from the HighLevel.UI library.

Getting ready

Load up PlayStation Mobile Studio and create a new project. Add a reference to Sce.PlayStation.HighLevel.UI. You can download this complete project as Ch6_Example1.

How to do it...

Edit the AppMain.cs file to match the following:

using System;
using Sce.PlayStation.Core;
using Sce.PlayStation.Core.Graphics;
using Sce.PlayStation.Core.Input;
using Sce.PlayStation.HighLevel.UI;

namespace Ch6_Example1
  public class AppMain {
    public static void Main() {
      GraphicsContext graphics = new GraphicsContext();
      var scene = new Sce.PlayStation.HighLevel.UI.Scene();
      var panel = new Sce.PlayStation.HighLevel.UI.Panel();
      panel.Width = graphics.Screen.Width;
      panel.Height = graphics.Screen.Height;
      var label = new Sce...