Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

Displaying a MessageBox dialog

This short recipe is going to demonstrate displaying a message box dialog with an OK or Cancel prompt and show how to handle the user's response.

Getting ready

Load up PlayStation Mobile Studio and create a new project. Add a reference to Sce.PlayStation.HighLevel.UI. The entire project is available in Ch6_Example4. Copy the game's existing code from an earlier recipe in this chapter, as we are only going to cover the specifics of creating and interacting with the dialog in this recipe.

How to do it...

Add the following code during the update process to create and display MessageDialog:

var gamePadData = GamePad.GetData (0);    
if((gamePadData.Buttons & GamePadButtons.Cross) == GamePadButtons.Cross)
  var dialog = MessageDialog.CreateAndShow(MessageDialogStyle.OkCancel,"User Prompts",
                              "Are you sure you wish to continue?");
  dialog.ButtonPressed += (sender, e) => {
    if(dialog.Result == DialogResult.Ok)