Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

Handling language localization

In this recipe we look at how to support multiple languages in your user interface using UIComposer.

Getting ready

Load up UIComposer, either load the UI project we made earlier or create a new one. Be sure to add at least one widget with a Text property, such as a Label widget.

How to do it...

To handle language localization perform the following steps:

  1. In UIComposer; select the menu Window | Language Table Window to enable the text editing functionality. You may need to click on the Reload button for the table to render properly. It should look like the following screenshot:

  2. Right-click on the empty space to the right of English and select Add Column; a dialog box will appear. Enter the language name you want to support; in this example I am going to use French. Then click on OK and the column will be added.

  3. In the designer, select your label. In the dialog area, click on a Label widget. In the Property window, set Text to @LABEL_TEXT@, as shown in the following...