Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

Displaying a textured 3D object

In this recipe we are going to implement the "Hello World" equivalent of the 3D graphics world. We will be creating a fully textured 3D crate, the most famous textured cube known to mankind.

Getting ready

Load PlayStation Mobile Studio and create a new project. Additionally, you will need a create texture map. I downloaded this texture from the site You can download this particular texture at You can download the complete project including images as Ch7_Example2.

How to do it...

  1. Open AppMain.cs and replace its contents with the following code:

    using System;
    using Sce.PlayStation.Core;
    using Sce.PlayStation.Core.Graphics;
    using Sce.PlayStation.Core.Input;
    namespace Ch7_Example2
    public class AppMain {
    public static VertexBuffer MakeCube() {
        VertexBuffer vertexBuffer = new VertexBuffer(24, 36, VertexFormat.Float3, VertexFormat.Float2);
            float[] positions = {
                -0.5f,  0.5f, -0.5f, -0.5f,  0.5f,  0...