Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

A fragment (pixel) shader in action

In this recipe we create a simple fragment shader that will allow you to cycle the color on our textured cube.

Getting ready

Load PlayStation Mobile Studio and create a new project. Once again, this recipe's code will build off the code from the prior recipe, so simply copying that project is the easiest way to start. If you decide to create a new project, be sure to copy the crate.png texture over, as well as the code from AppMain.cs. The complete project is available as Ch7_Example4.

How to do it...

  1. Add AppMain.cs and, assuming you copied the code from the prior recipe, change Main to match the following (changes are highlighted):

    public static void Main (string[] args){
    var graphics = new GraphicsContext ();
    graphics.SetClearColor (0.0f, 0.0f, 0.0f, 0.0f);
    Camera camera = new Camera(45.0f,graphics.Screen.AspectRatio,new Vector3(0.0f,1.0f,-3.0f),new Vector3(0.0f,0.0f,0.0f));
    var vertexBuffer = MakeCube();
    var texture = new Texture2D("/Application/crate...