Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

Animating a model

This recipe will show how easy it is to animate a model using the HighLevel.Model library.

Getting ready

Create a new project, add Walker.mdx, and set the Build Action to Content. The code and all materials for this recipe are available as Ch8_Example5.

How to do it...

Edit AppMain.cs and edit Main to match the following (changes highlighted):

public static void Main (string[] args) {
  var graphics = new GraphicsContext();
  graphics.SetClearColor (0.0f, 0.0f, 0.0f, 0.0f);
  var model = new BasicModel("/Application/walker.mdx",0);
  Matrix4 view = Matrix4.LookAt( new Vector3(0.0f,0.0f,25.0f),
                new Vector3(0.0f,0.0f,0.0f),
  Matrix4 proj = Matrix4.Perspective(FMath.Radians(45),graphics.Screen.AspectRatio,1,10000f);
  Matrix4 world = Matrix4.Translation(-model.BoundingSphere.Xyz) * Matrix4.RotationY(FMath.Radians(90f));
  model.SetWorldMatrix(ref world);
  BasicParameters parameters = new BasicParameters();