Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

Handling multiple animations

This recipe illustrates how to handle multiple animations in a single model.

Getting ready

This recipe requires an MDX file with multiple animations, which unfortunately walker.mdx does not have and none of the other examples provided with the SDK will work, for reasons explained next. Therefore I acquired a fully rigged model from the Internet and created my own simple animations using Blender. The model itself is from OpenGameArt and can be downloaded from The MDX file I generated is included along with all of the source code as Ch8_Example6.

Create a new project, add the preceding .mdx file to the project, and set its Build Action to Content. You also need to add a reference to Sce.PlayStation.HighLevel.Model.

How to do it...

Open AppMain.cs and replace the Main function with the following (once again, changes are bolded):

public static void Main (string[] args) {
  var graphics = new GraphicsContext ();
  graphics.SetClearColor (0.0f, 0.0f...