Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
About the Author
About the Reviewers
Publishing Your Application

Using bones to add a sword to our animated model

One very common action to perform in 3D games is to dynamically add weapons and details to a mesh. This recipe shows the process of loading a sword and binding it to the walker model's wrist.

Getting ready

Create a new project, add the walker.mdx model, and set its Build Action to Content. Be sure to add a reference to the Sce.PlayStation.HighLevel.Model library. I modeled an extremely simple sword mesh in Blender and exported it to MDX as sword.mdx. Add it to your project and again set its Build Action to Content. It is available with the source code as Ch8_Example7.

How to do it...

Once again this code shares a great deal with earlier recipes. Open AppMain.cs and change Main to match the following code (bolded area represents changes):

public static void Main (string[] args) {
  var graphics = new GraphicsContext ();
  graphics.SetClearColor (0.0f, 0.0f, 0.0f, 0.0f);
  var model = new BasicModel("/Application/walker.mdx",0);
  var sword ...