Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Embedding and retrieving a resource from the application assembly


It is possible to store data directly in the application assembly, instead of as a separate file. This recipe demonstrates how to store and retrieve an image resource from the application assembly.

Getting ready

Open PlayStation Mobile Studio and create a new application. You will need to include the Sce.PlayStation.HighLevel.GameEngine2D library reference. For the image file, I will be re-using our trusty FA-18H sprite, although you of course can use whatever image you wish. You can download this complete recipe as Ch9_Example5.

How to do it...

In your newly created solution, add the image file to your project. Right-click on the image file and select Build Action | EmbeddedResource.

Now open AppMain.cs and replace the code there with the following code:

using System;
using System.Collections.Generic;

using Sce.PlayStation.Core;
using Sce.PlayStation.Core.Environment;
using Sce.PlayStation.Core.Graphics;
using Sce.PlayStation...