Book Image

RubyMotion iOS Development Essentials

Book Image

RubyMotion iOS Development Essentials

Overview of this book

RubyMotion is a revolutionary toolchain for iOS app development. With RubyMotion, you can quickly develop and test native iOS apps for the iPhone and iPad, combining the expressiveness and simplicity of Ruby with the power of the iOS SDK. "RubyMotion iOS Development Essentials" is a hands-on guide for developing iOS apps using RubyMotion. With RubyMotion, you can eliminate the complexity and confusion associated with the development of iOS applications using Objective-C. We'll begin from scratch. Starting by installing RubyMotion, we'll build ourselves up to developing an app that uses the various device capabilities iOS has to offer. What's more, we'll even learn how to launch your app on the App Store! We'll also learn to use iOS SDK classes to create application views. Discover how to use the camera, geolocation, gestures, and other device capabilities to create engaging, interactive apps. We'll develop stunning user interfaces faster with the XCode interface builder and make web apps by using WebView. We'll then augment applications with RubyMotion gems, doing more by writing less code and learn how to write test cases for RubyMotion projects. Finally, we'll understand the app submission process to push your app to Apple's App Store With "RubyMotion iOS Development Essentials", we will learn how to create iOS apps with ease. At the end of each chapter we will have a tangible and running app, which utilizes the concepts we have learnt in that chapter.
Table of Contents (19 chapters)
RubyMotion iOS Development Essentials
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 10. Getting Ready for the App Store

"There are two kinds of people, those who finish what they start and so on."

Robert Byrne

We have come a long way in learning RubyMotion to create iOS applications. Hopefully, we are now proficient in developing applications with RubyMotion. So far, we have gone from creating a simple iOS application to including the amazing device capabilities of iPhone and iPad with our RubyMotion project and then creating games. In the previous chapter, we learned how to write test cases and test our application automatically. We have now covered all the parts of a software life cycle, except our app is not in production yet. Apple has a specific way to share your finished app with the world. In this chapter, we will cover setting up your Mac to create your application bundle, to share it, and to distribute your application over the Apple App Store.

In this chapter, we will cover the following topics:

  • Generating certificates

  • Provisioning portals

  • Setting up a RubyMotion...