Book Image

RubyMotion iOS Development Essentials

By : Abhishek Nalwaya, Akshat Paul
Book Image

RubyMotion iOS Development Essentials

By: Abhishek Nalwaya, Akshat Paul

Overview of this book

RubyMotion is a revolutionary toolchain for iOS app development. With RubyMotion, you can quickly develop and test native iOS apps for the iPhone and iPad, combining the expressiveness and simplicity of Ruby with the power of the iOS SDK. "RubyMotion iOS Development Essentials" is a hands-on guide for developing iOS apps using RubyMotion. With RubyMotion, you can eliminate the complexity and confusion associated with the development of iOS applications using Objective-C. We'll begin from scratch. Starting by installing RubyMotion, we'll build ourselves up to developing an app that uses the various device capabilities iOS has to offer. What's more, we'll even learn how to launch your app on the App Store! We'll also learn to use iOS SDK classes to create application views. Discover how to use the camera, geolocation, gestures, and other device capabilities to create engaging, interactive apps. We'll develop stunning user interfaces faster with the XCode interface builder and make web apps by using WebView. We'll then augment applications with RubyMotion gems, doing more by writing less code and learn how to write test cases for RubyMotion projects. Finally, we'll understand the app submission process to push your app to Apple's App Store With "RubyMotion iOS Development Essentials", we will learn how to create iOS apps with ease. At the end of each chapter we will have a tangible and running app, which utilizes the concepts we have learnt in that chapter.
Table of Contents (19 chapters)
RubyMotion iOS Development Essentials
About the Authors
About the Reviewers

What next?

Congratulations, we have covered a lot in the last 11 chapters and we are sure you now know a lot more about RubyMotion than you did at the outset.

We have learned a lot of things during this journey—beginning with installing RubyMotion, understanding the RubyMotion folder structure, debugging our application, introducing RubyMotion objects, creating an MVC application, playing with the user interface, using device capabilities such as the camera, gestures, persistence storage, writing test cases, creating games, using RubyMotion-flavored gems, and submitting the application to App Store. That's a lot of stuff!

So, what can be done next from here? The answer to this question is plenty of things! There is still a lot to discover in RubyMotion and the iOS SDK; so from here, the first thing we can do is grab a book that explores the iOS SDK in detail. The best source for anything related to iOS SDK is Apple's Developer Reference at All things at Apple...