Book Image

RubyMotion iOS Development Essentials

Book Image

RubyMotion iOS Development Essentials

Overview of this book

RubyMotion is a revolutionary toolchain for iOS app development. With RubyMotion, you can quickly develop and test native iOS apps for the iPhone and iPad, combining the expressiveness and simplicity of Ruby with the power of the iOS SDK. "RubyMotion iOS Development Essentials" is a hands-on guide for developing iOS apps using RubyMotion. With RubyMotion, you can eliminate the complexity and confusion associated with the development of iOS applications using Objective-C. We'll begin from scratch. Starting by installing RubyMotion, we'll build ourselves up to developing an app that uses the various device capabilities iOS has to offer. What's more, we'll even learn how to launch your app on the App Store! We'll also learn to use iOS SDK classes to create application views. Discover how to use the camera, geolocation, gestures, and other device capabilities to create engaging, interactive apps. We'll develop stunning user interfaces faster with the XCode interface builder and make web apps by using WebView. We'll then augment applications with RubyMotion gems, doing more by writing less code and learn how to write test cases for RubyMotion projects. Finally, we'll understand the app submission process to push your app to Apple's App Store With "RubyMotion iOS Development Essentials", we will learn how to create iOS apps with ease. At the end of each chapter we will have a tangible and running app, which utilizes the concepts we have learnt in that chapter.
Table of Contents (19 chapters)
RubyMotion iOS Development Essentials
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we have learned some of the fundamentals of the iOS user interface that are essential in creating outstanding user-friendly applications; we covered the following:

  • We started by understanding standard UI elements, such as bars, and learned how to use them so that we do not lose the fundamental structure of an iOS app

  • Next, we covered UI elements, such as textboxes, labels, sliders, pickers, and many more

  • Lastly, we encompassed what we have learned so far in our application to get some real-time experience

In the next chapter, we will move our focus to using the powerful device capabilities of iOS devices and learn how to use them with RubyMotion. We will also learn how to make use of the camera, geolocation, contacts, gestures and many more features to create some amazing demo applications.