Let's recap all that we have learned in this chapter:
Unit test cases
Functional test cases
How to test device events
So far we have covered the basics and advanced topics related to RubyMotion. And now we are ready to do some fun stuff. In the next chapter we will learn to create games with RubyMotion. Gaming apps are one of (if not the) most popular genres of apps on the App Store. Most of us pass the time playing games on our iOS devices, so why not learn how to use RubyMotion to create our own game. In the next chapter we will learn how to create a game using RubyMotion.