Book Image

Learning Objective-C by Developing iPhone Games

By : Joseph D. Walters, Amy M. Booker
Book Image

Learning Objective-C by Developing iPhone Games

By: Joseph D. Walters, Amy M. Booker

Overview of this book

<p>The introduction of the Apple Store has empowered thousands, even millions of people to embrace software development. Using Objective-C and the Xcode IDE, you can produce awesome games and launch them on the Apple Store allowing you to make and sell games quickly and easily.</p> <p>From learning the basics of Objective-C to deploying to the App Store, you'll use this book to learn about game development in a matter-of-fact, helpful manner. Whether you're new to game development, or just want to learn how to leverage Apple's own tools to expand your skill set, you'll quickly move from a beginner to an expert.</p> <p>The book kicks off with the basics of game development, and you will take your first steps with using Xcode, the official Apple programming IDE, before moving on to the most important concepts involved in programming games using Objective-C. This book is a hands-on guide to developing the game of your dreams in no time for the Apple Store.</p>
Table of Contents (17 chapters)
Learning Objective-C by Developing iPhone Games
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
3
iPhone Game Development Basics – The Matching Game
Index

Summary


In our next chapter, we will get into issues such as bullet/bomb/player/enemy collisions. For now, however, we want to make sure that you understand how images work and how to control them. In this chapter, we learned about graphics and visuals, as well as how to display images programmatically, move them around on the screen, and how to do a basic sprite animation. From a programming standpoint, we learned how to create a new object class and the basics of linking them and calling them from other classes. We also learned how to call a specific method from a new class that we created.

In the next chapter, we will learn about NSObjects, basic object, oriented programming, game logic, state machines, creating your enemy class, and more.