Book Image

Appcelerator Titanium Smartphone App Development Cookbook Second Edition

Book Image

Appcelerator Titanium Smartphone App Development Cookbook Second Edition

Overview of this book

This book will take you through the process of building cross-platform, native UI applications for the mobile from scratch. You will learn how to develop apps, how to use GPS, cameras and photos and how to build socially connected apps. You will also learn how to package them for submission to the App Store and Google Play. This cookbook takes a pragmatic approach to creating applications in JavaScript from putting together basic UIs, to handling events and implementation of third party services such as Twitter, Facebook and Push notifications. The book shows you how to integrate datasources and server APIs, and how to use local databases. The topics covered will guide you to use Appcelerator Studio tools for all the mobile features such as Geolocation, Accelerometer, animation and more. You’ll also learn about Alloy, the Appcelerator MVC framework for rapid app development, and how to transfer data between applications using URLSchemes, enabling other developers to access and launch specific parts of your app. Finally, you will learn how to register developer accounts and publish your very own applications on the App Store and Google Play.
Table of Contents (21 chapters)
Appcelerator Titanium Smartphone App Development Cookbook Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Customizing annotations and adding events to your MapView


Annotations can also be customized to give the user a better indication of what your location symbolizes. For example, if you are mapping the restaurants in a particular area, you may provide each annotation with an icon that symbolizes the type of restaurant it is—it can be a pizza slice for Italian food, a pint for pub food, or a hamburger for a fast food chain.

In this recipe, we will add a start button to the first pin and a stop button to the second, which we will use to control our exercise timer later on.

How to do it...

After your annotation is declared but before it is added to your mapView object, type in the following code to create a custom leftButton and a custom rightButton. You should do the same for both the start location pin and the end location pin:

//add an image to the left of the annotation
annotation.leftButton = 'images/location.png';
        
//add the start button
annotation.rightButton = 'images/start.png';...