Book Image

Learning Android Google Maps

Book Image

Learning Android Google Maps

Overview of this book

This book helps you to overcome the most common problems faced by users and helps you create a successful map application without any hassle. The book starts with a brief description of how to set up an environment and obtain an API key to create your map application. This book will teach you about adding markers, overlays, and information windows to the map in detail. You will then dive deep into customizing various types of maps and working with location data and Google Street view. By the end of this book, you will be able to create succinct map applications in Android using Google maps efficiently.
Table of Contents (18 chapters)
Learning Android Google Maps
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

System requirements for Android Studio


The system requirements for Android Studio for various operating systems are listed in the following table:

Windows

OS X

Linux

Microsoft Windows 8/7/Vista/2003 (32 or 64 bit)

Mac OS X 10.8.5 or higher, up to 10.9 (Mavericks)

GNOME or KDE or Unity desktop

2 GB RAM minimum, 4 GB RAM recommended

2 GB RAM minimum, 4 GB RAM recommended

2 GB RAM minimum, 4 GB RAM recommended

400 MB hard disk space plus at least 1 GB for Android SDK, emulator system images, and caches

400 MB hard disk space plus at least 1 GB for Android SDK, emulator system images, and caches

400 MB hard disk space plus at least 1 GB for Android SDK, emulator system images, and caches

Java Development Kit (JDK) 7

Java Runtime Environment (JRE) 6

Java Development Kit (JDK) 7

Oracle Java Development Kit (JDK) 7

Optional for accelerated emulator: Intel processor with support for Intel VT-x, Intel EM64T (Intel 64), and Execute Disable (XD) Bit functionality

Optional for accelerated emulator: Intel processor with support for Intel VT-x, Intel EM64T (Intel 64), and Execute Disable (XD) Bit functionality

GNU C Library (glibc) 2.11 or later

Eclipse

Eclipse has been one of the most popular IDEs among Android developers since its inception. Eclipse was the first officially supported IDE and it is still thriving today. Eclipse is a general purpose IDE; with standalone Eclipse, it's hard to develop anything. It has specialized plugins for almost everything and it has an awesome bundle for Android called the Android Developer Tools (ADT) plugin, which enables Eclipse for Android application development. The following screenshot shows the Eclipse interface:

Choosing one IDE over another

Android Studio IDE needs more RAM, while Eclipse is lightweight. Android Studio provides more features than Eclipse, and it is very easy to add dependencies such as the Google Play services library in Android Studio. While the choice depends on you, and my personal favorite is Android Studio, Eclipse can work well with 2 GB of RAM. The rest of the system requirements are the same as Android Studio.

Note

Google recommends us to use the official Android Studio IDE and switch from Eclipse to Android Studio, since it will receive the latest updates.