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  • Book Overview & Buying LiveCode Mobile Development Beginner's Guide (2nd Edition)
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LiveCode Mobile Development Beginner's Guide (2nd Edition)

LiveCode Mobile Development Beginner's Guide (2nd Edition)

By : Colin Holgate, Joel W Gerdeen
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LiveCode Mobile Development Beginner's Guide (2nd Edition)

LiveCode Mobile Development Beginner's Guide (2nd Edition)

3 (1)
By: Colin Holgate, Joel W Gerdeen

Overview of this book

The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.
Table of Contents (10 chapters)
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9
Index

Chapter 3. Building User Interfaces

So many different screens!

When making utility or game applications for desktop computers, you can often get away with having a particular sized window for which you can make custom graphics that exactly fit. With mobile devices, you have to cope with a wide range of screen sizes and aspect ratios and also have to interface elements that look correct for the operating system on the user's device.

LiveCode is capable of publishing on Mac, Windows, and Linux and goes some way toward solving the difficulty of making interface elements look right for each platform. The View menu has a Look and Feel menu item where you can choose between Native Theme, Mac OS Classic, Windows 95, and Motif. The same isn't true for mobile operating systems as all controls look like Motif. You still have two choices though: you can create graphics that look like they belong in your target OS, or you can call native routines in order to let the system itself...

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LiveCode Mobile Development Beginner's Guide (2nd Edition)
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