Book Image

Android Studio 3.5 Development Essentials - Java Edition

By : Neil Smyth
Book Image

Android Studio 3.5 Development Essentials - Java Edition

By: Neil Smyth

Overview of this book

Android applications have become an important part of our daily lives and lots of effort goes into developing an Android application. This book will help you to build you own Android applications using Java. Android Studio 3.5 Development Essentials – Java Edition first teaches you to install Android development and test environment on different operating systems. Next, you will create an Android app and a virtual device in Android Studio, and install an Android application on emulator. You will test apps on physical Android devices, then study Android Studio code editor and constraint layout, Android architecture, the anatomy of an Android app, and Android activity state changes. The book then covers advanced topics such as views and widgets implementation, multi-window support integration, and biometric authentication, and finally, you will learn to upload your app to Google Play console and handle the build process with Gradle. By the end of this book, you will have gained enough knowledge to develop powerful Android applications using Java.
Table of Contents (86 chapters)
86
Index

12.8 Lifecycle Method Limitations

As discussed at the start of this chapter, lifecycle methods have been in use for many years and, until recently, were the only mechanism available for handling lifecycle state changes for activities and fragments. There are, however, shortcomings to this approach.

One issue with the lifecycle methods is that they do not provide an easy way for an activity or fragment to find out its current lifecycle state at any given point during app execution. Instead the object would need to track the state internally, or wait for the next lifecycle method call.

Also, the methods do not provide a simple way for one object to observe the lifecycle state changes of other objects within an app. This is a serious consideration since many other objects within an app can potentially be impacted by a lifecycle state change in a given activity or fragment.

The lifecycle methods are also only available on subclasses of the Fragment and Activity classes. It is...